Title: The Pyromaniac
Fight Stack (12)
Draw Deck (25)
2-C-82 Cyanide Gas x3
1-U-65 Child’s End x1
3-C-54 Happened To Her x2
3-C-68 HK (Hunter-Killer) Patrol Machine x2
2-U-71 I’m Gonna Torture You Anyway x3
3-R-57 Plug Me Into The Ozone, Baby x1
2-C-91 Regeneration x3
2-R-64 Two-faced x1
“Burn! Burn! Burn!” like Johnny Cash would sing in Ring Of Fire, that’s what this deck is all about… burning your opponent’s energy pool!
I’m Gonna Torture You Anyway
The most annoying Enhance action as far as depriving an opponent from his energy tokens. Every opponent will have to burn 2 (3 if playing Tank Girl). And of top of that, you get another Enhance action!
While the Enhance action can be interesting in your deck, it’s the Score action you’ll want to use if you win the 3 skirmishes in the same fight. That will make your opponent burn 2.
The best Cooldown action you have, this is a no brainer to get the Yellow energy you need (you can use HK Patrol Machine too) to play Rotting Memories even during the opponent’s turn and to allow you to play Plug Me Into The Ozone, Baby or Two-faced. But while you are getting 1 energy token of your choice, your opponent will have to burn 1 of his. ‘Nuff said!
Happened To Her
Burning 1 of your energy token to make the opponent burn 1 of his is a fair trade in your case. Also, it lets you play another Score action. Cool!
It’s a blue energy version of Happened To Her and it’s in the Setup. Once you have it in hand, you can play it every turn if you want to by keeping that gem with your Hold of 1.
You want to tick your opponent off. Use M-6’s Enhance action just after using I’m Gonna Torture You Anyway to make him burn 1 more… M-6 is also a good counter to Hammer Time, You Want Us To Kidnap Your Wife? and Plug Me Into The Ozone, Baby.
Plug Me Into The Ozone, Baby
A very useful card to counter something in your opponent’s Support area. But the real thing is that your opponent will have to burn 2 to get rid of it (unless he’s playing M-6 or S-10)!
With A Dead Boy Told Me or Cyanide Gas you can retrieve important “burning” cards into hand to empty your opponent’s energy pool. Also for those who don’t understand why there are 3 copies of Regeneration in there, go look up at my Fight cards selection…
Note that I have also included The Edge only for its Setup action and because it gives me better odds at getting the cards I need using Mr. Blonde’s Setup ability with 1 less card in the Draw deck!
Only 1 copy of Child’s End and Two-faced? That’s not a problem if Bark All Day is on table! Use its Setup action twice: 1st) Retrieve 1 to top of Draw stack. 2nd) Draw 1. Do that and the Cooldown card you just played is back into your hand ready to be played again this turn (and can be looped like that every turn using Bark All Day).
The perfect start (it happened to me so many times) is to use Mr. Blonde’s Setup action to get 2x I’m Gonna Torture You Anyway and 1x A Dead Boy Told Me into your 9 cards hand (you need to discard 3, but keep the 3 ones I named). Then deploy A Dead Boy Told Me as your 2nd Setup action. With that, you should burn all 6 energy tokens from your opponent on your first fight (I’m Gonna Torture You Anyway + I’m Gonna Torture You Anyway + A Dead Boy Told Me to get another I’m Gonna Torture You Anyway and play it)! It’s as simple as that…
I didn’t succeed at including at least one card from each of the 9 villain licenses that Decipher brought us so far in my Draw Deck! I couldn’t find any Saw II card I really liked to include in this deck.
Silence Of The Lambs: 1 card
Friday The 13th: 3 cards
Saw II: 0 card
The Devil’s Rejects: 1 card
Reservoir Dogs: 6 cards
Species: 6 cards
Fargo: 3 cards
Terminator 2: 2 cards
Jeepers Creepers II: 3 cards
Did you notice that the Fight stack doesn’t contain any Clash cards? Now that’s something you don’t see a lot! You can also put this deck together for cheap… 7 Rare cards only (1 being The Drop and 1 being The Edge).
Rares: 7 cards
Uncommons: 15 cards
Commons: 18 cards
And how many cards from each set are included in The Pyromaniac deck?
One: 10 cards
Two: 18 cards
Three: 12 cards